Ocean Tracks: High School Learning Modules

Supporting students' work with authentic data requires a carefully developed and rigorously-tested curriculum to help them understand what the data represent, and to guide them in how to use data analysis tools and visualizations to identify meaningful patterns and develop evidence-based claims.

The Ocean Tracks interface provides students with access to data collected by migrating marine animals, Earth-orbiting satellites, and drifting buoys, as well as a set of student-friendly tools that they can use to take measurements and look for patterns in these complex data sets. Student’s use of the interface is supported by curriculum that guides them through scientific investigations that mirror those conducted by professional scientists.

Classroom pilots of the Ocean Tracks program in 2013 tested two different models of curriculum supports—one that included more extensive, step-by-step instructions for students to follow that introduced them to the Ocean Tracks interface and how to use them to explore a series of questions (Phase 1a pilot), and a second model that is much shorter, less text dense, and gives students and teachers more freedom to perform independent explorations of the data (Phase 1b pilot).  By testing these two models of curriculum supports, researchers were able to investigate the types and level of supports that are critical to engage students in scientific thinking with authentic data.

An outline of the curriculum modules:

Note: Since the high school modules were developed, changes have been made to the Ocean Tracks interface to reflect the work of the Ocean Tracks: College Edition project. Therefore, some instructions and/or screenshots in the high school modules may not match the interface exactly.

Module 1: Introduction to Ocean Tracks 

In this introductory module, groups of students become familiar with the Ocean Tracks interface by exploring tracks of their assigned species to find the individual that has traveled the furthest and the fastest. Student groups then come together to compare their results and identify the “champion” species and individual. As a group, the class holds a discussion about the adaptations that enable species to travel long distances in the ocean.

Module 2: Prey Maps

In this module, students generate a map showing the locations of elephant seal prey in the Pacific Ocean. They begin the activity by researching basic ecological concepts using the Ocean Tracks library, and constructing a basic food web for elephant seals. They then inspect and collect measurements of elephant seal tracks (such as average speed over different portions of the track) to gather evidence for where elephant seals might be feeding. Then, students inspect chlorophyll data, and combine this information with the measurements they took of the tracks to generate a map of where elephant seal prey are likely located. Students finish by discussing additional ways in which they would conduct research to determine the locations of prey species.

Module 3: Biological Hotspots

In this module, students are challenged with determining where biodiversity hotspots are located in the Pacific Ocean. They use the hotspot tool in the Ocean Tracks interface to identify areas with high densities of track points, and then inspect sea surface temperature, chlorophyll, and current maps to generate ideas about what oceanographic processes create these hotspots.

Module 4: Human Impacts

Using the hotspot tool, students identify an area of the ocean that is heavily used by marine species. They then inspect the human impacts data overlay to identify how heavily impacted their hotspot area is by humans. Students go deeper into the human impacts data to identify the key activities that may harm marine species in the hotspot. This requires them to learn more about the human impacts index and how it was created, as well as conduct research using the Ocean Tracks library and outside sources.

Module 5: Conservation Strategy

In this culminating module, students synthesize all of the pieces of information they have collected during their time using the Ocean Tracks interface to design a marine protected area. This requires them to think critically about how animals use the ocean environment, and what characterizes productive areas of ocean at different times of the year. They present their findings to their classmates.


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